Spacecrash day 6 of 7: installers and more
So let’s do the last remaining piece of the puzzle. If you are going to deliver your game to players, you will have to package it nicely for them to download and install. The packaging process is different for newer platforms such as iOS or the Android Google Play marketplaces, but for Windows and OS X, this means building an installer. This will package everything nicely together in a single file that the user can download and double-click, and which will leave the game in the conventional location for installed apps on their system.
Since we are doing Windows and OS X mainly, I will build installers for these. I use package managers for Linux, but I haven’t really looked into how those are built – if anyone can shed some light about this in the comments, together with how to tackle the multiple-incompatible-Linux-package-managers issue, I will be grateful!