Gamecrash Austin was great!

So I’m finally back home after having had a blast with the Gamecrash – Develop with PassionĀ® course last week in Austin, TX! (Note: check at the bottom of the post how to help us decide where to hold the next edition.)

The course was a great experience! It was a small group of highly-motivated developers, and we were able to cover a lot of ground: basic game loops, OpenGL, textures, rotations and matrices for general transform in 2D and 3D (using homogeneous coordinates even),Ā game physics, animation, sound and music support, tile-based maps, pathfinding, character behavior, and even some actual 3D graphics and gaming on the last day!

I went to the back of the room while people were concentrated stabilizing their hand-written physics engine.

By the end of the course, all attendees were convinced that writing a game is a very doable project, and so I feel proud and happy with how it went! Two of the attendees, even, were working on their own games by the end of the week (a zombies game and an infinite runner). I’m really eager to see what they come up with, and I’ll be the first promoter for their games as soon as they’re published.

The language choice proved great: we used C without pointers, which is as readable as code can get, and we lost exactly zero hours to issues with the programming language during the whole course. It was all games, games, games and games!

Here are some more pictures from the course:

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